Idea behind (skid_concept)

By definition...

Main Entry: 1skid
Pronunciation: \skid\
Function: noun, verb
Etymology: perhaps of Scandinavian origin; akin to Old Norse skīth "stick of wood"
Date: circa 1610

1: one of a group of objects (as planks or logs) used to support or elevate a structure or object
2: to apply a brake or skid to : slow or halt by a skid

I could take a couple of different perspectives on this idea. One being, my ideas are used to support and progess something towards bettering itself. Two, I apply a break to myself. Acting without or before thinking only brings unecessary complexity and consequences. Or it could just be a simple play on my name...
sheldon kazmarski design concept

Insight.

I'm a moderately expressed extrovert, who thinks outloud. I like to expand upon my emotions. I'm fatigued by a lack of stimulation. I live life to understand it. I am an idealist. A conceptualist. I match my artistic style to French Art Nuveau. I share an afinity for flat dynamic silhouettes, with subtle accents. I have a love for drawing. I never start a project without fully sketching out my ideas.

I visualize the completed elements as awhole through use of my imagination. Before whn I studied architecture I didall of my drawings by hand. It is said that there are some thigns a computer cando better than the hand. I believe it is the other way around. Hand drawings are beautiful and bring line to life. A new element is added to the picture, human vulnerability in making mistakes.



Monday, March 31, 2008

Class Commentary-March 31st

Today Guest speaker Brandon Boan came in to give us a quick once over of his work. I always find it interesting to see where people who graduated from this school find themselves a couple of years down the road. I would have liked to have seen or known Brandon while he was in school here. Just to see if he himself has transitioned and grown as a person/artist. He reinstated or reitterated on numerous acounts that he has always been interested in how "you can watch things move through other things" or "see objects turned into images of themselves through activity". I know that some artists stick with one concept for their whole careers, and maybe it's just me and not understanding his work or its ryhme and reason, but I don't see anything in it. It looks like a mess to me. I guess that's my problem with a lot of artists and their work who use found materials. I understand some of it and love it and then others I loathe. It's hideous to me. Like Brandon's "Groveling Gleam", I thought that piece was beautiful. I loved the idea of the light travling and trying to search for something or lose itself. But then the "robot letter sloshing machine" looked like one big mess. I don't know if it was because oft he way Brandon documented the material, but I thought it was hideous. Or maybe it was his verbal interpretation, and unlike the "Groveling Gleam" I couldn't paint a picture in my head of what the hell it was supposed to do or act like. This somewhat proves the point that artists can't present their own work. They can't verbally explain or interpret what it is. Because they don't know half of the time, or the other half they have a bunch of jumbled thoughts going around inside of their head and can't make sense of them. But they made sense enough of them to make decisions for the art piece. Makes no sense to me? I get's that's where I differ as a designer. There is a reason for me doing something in my work and I have an explantion for it. And I can verbally explain it to anyone that asks.

No comments: